Because of some overlapping there are 5 to handle:īecause my game is designed for portrait mode we use the bold portraitĪspect Ratio's in the rest of the tutorial. There are three iOS and five Android Aspect Ratio's. Speed up the development process with pre-built & reworkable tutorials, engines & other templates for your gaming project with the Unity Asset Store. To understand this I have to explain some things about the Aspect Ratio of mobile devices.Īctually there are just 5 Aspect Ratio's for mobile devices - at the moment -. Mas importante deixar claro que no possvel criar jogos 3D nessa engine, somente 2D no tipo RPG, estratgia, plataforma e outros. As a matter of fact, I excluded one of the dimensions (height) and with just a variable width and Ed's safe zone the game will be scaled perfectly (tested) on all mobile devices. Well, actually I made some refinements making it a little bit easier to use this technique. So why a tutorial about this matter you might think if there's a solution on YouTube available. If you want to make an RPG, first decide what type of RPG you want to make (turn-based, top-down, isometric, swords, guns, cards, etc.). I would like to strongly recommend all beginners to follow this course. The price of the course (I was one of the students) is $29 but you get $5 discount if you follow the link from the YouTube vid. Ed Farias made a Vid named Construct 2 - Screen Resolution as the first part of his course named Construct 2 Mobile Monetization where other NOOBS like me are being told how to make money with their Construct 2 game. I wanted to publish just one game (free and paid) on the App Stores from Apple and Google and the I finally found the solution on YouTube, looking for something else. John Bura's article convinced me to use C2 instead of GameMaker, GameSalad or Stencyl.Īfter a short learning period I wrote the basic game in about three or four days but one thing kept me from publishing. After reading some articles on the world wide web I figured out the easiest way to achieve my goal was to write the App with Construct 2 because I was not limited publishing a game for just one platform. ![]() I have programming skills in a dozen different programming languages but was a complete NOOB with Apps. Most of my students do not have the level of experience with the program necessary to troubleshoot what's broken.About six months ago I had an idea for a (mobile) game. ![]() Most of it's kits were designed on a previous version and break once imported into the new version. Stencyl is awesome for making Platformer Games, but when it comes to something more robust, like an RPG, Stencyl has more glitches and frustration than success. Unfortunately, this fall, Stencylforge was down more than it was up, rendering the whole program a bit clunky and useless and leaving students frustrated and stranded. Stencylforge, Stencyl's marketplace for user-created resources is heavily promoted within the application as the main source for graphics, sounds, behaviors etc. This definitely gives students more freedom and challenge than Gamestar. I've been using this for a couple of years now. ![]() The sweet part for teachers is that it is free. Basically, it's blocks-based programming made specifically for game design. Stencyl is "a drag-and-drop gameplay designer" (Stencyl website), modeled after the MIT Scratch project. I keep trying to squeeze its potential awesomeness out. I really really really want to love Stencyl.
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